We spoke with man himself Shinji Makami - best known for creating the Resident Evil series - regarding his return to the survivor horror genre with The Evil Within. See how he plans to bring terror back to its roots.
We interviewed Andy Wilson, a producer at Ubisoft Toronto, to get the rundown on the upcoming Tom Clancy's Splinter Cell Blacklist. See what Sam Fisher has to work with to combat the latest global threat.
We recently had the chance to ask League of Legends team Taipei Assassins a few questions following their Season 2 World Championships victory. Find out what MiSTakE, Stanley, Lilballz, Toyz and Bebeisadog had to say about LOL tactics, being the underdog, and the future of eSports
We recently had the chance to ask StarCraft II Terran player IM.Mvp a few questions before his GSL Season 4 code S finals. Read what the four-time GSL champion had to say about life in the IM house, hours of practice and plans after SCII.
We recently had the chance to ask Rui Casais, Funcom's Chief Technology Officer, and Martin Bruusgaard, the Lead Designer of The Secret World, a few questions prior to the massively multiplayer online role-playing game's launch. Read what they had to say, learn what the future holds for their exciting game, and discover why it's the most graphically advanced MMO to date.
Stompy robot action games are making a welcome comeback, and one of the brightest upcoming stars in the underserved genre is Hawken, a fast-paced first-person shooter built using Unreal Engine 3. In addition to being a flagship title for Gaikai and our GeForce GRID cloud gaming platform, Hawken will feature GPU-accelerated PhysX effects on suitably equipped NVIDIA-powered PCs, as revealed by Bill Wagner of Meteor Entertainment when we spoke to him at the Electronic Entertainment Expo.
Star Trek fans rejoiced in 2009 when J.J. Abrams’ spectacular movie revived the much-loved franchise, and in 2013 you can watch the highly anticipated sequel in addition to taking direct control of Kirk and Spock in a new third-person, co-op shooter laden with DirectX 11, 3D Vision, and PhysX tech. To learn more, we spoke to the game’s Creative Director at the Electronic Entertainment Expo.
Last year at GDC 2011, Epic Games unveiled their Unreal Engine 3 Samaritan demo in partnership with NVIDIA, giving gamers a preview of next-generation graphics. Pushing three GeForce GTX 580s operating in SLI to their limit, the demoed wowed all with a level of fidelity previously unseen in a real-time demonstration. At GDC 2012 Epic showed the Samaritan demo once more, but instead of three GTX 580s, the demo was powered by a single ‘Kepler’ graphics card, later revealed to be the GTX 680, our flagship GPU. Today, Epic has unveiled Unreal Engine 4, and it too operates flawlessly on a single GeForce GTX 680.
Sony Online Entertainment’s ambitious free-to-play massively multiplayer online first-person shooter is packed with NVIDIA PhysX tech, pushes PCs to the limits to produce a next-gen experience, and is powered by the GeForce GTX 670 graphics card. We spoke to the game’s Creative Director at E3 2012 to learn more.