For Honor Goes Live on PC; Supports NVIDIA DSR, Surround, G-SYNC, SLI, and More

Featured Stories, NVIDIA Ansel, NVIDIA GameWorks

For Honor™, developed by Ubisoft® Montreal in collaboration with other Ubisoft studios including Ubisoft Blue Byte, is a medieval-inspired melee action game that pits players against adversaries in vibrantly detailed maps with assorted objectives. At launch, the game contains five thrilling and varied multiplayer modes, 12 maps with weather variations, 12 unique heroes, and a Story mode. And for a limited time you can get For Honor for free with the Prepare for Battle NVIDIA GeForce GTX Bundle (you can also download Ubisoft shooter Tom Clancy’s Ghost Recon Wildlands® instead); all you need to do is buy a GeForce GTX 1080 or 1070 GPU, PC, or laptop from participating retailers and e-tailers.

In For Honor, you have the option to play as one of four distinct heroes per faction: the Knights, Samurai, or Vikings. Each hero is unique with its own skills, set of armours, weapons and overall play-styles. The Viking Berserkers dual-wield a pair of axes, and are largely offensive, while the Samurai Nobushi utilises a long spear for defense and range, hop about nimbly and do potent damage, but are incredibly fragile. The Knight Warden is simple to pick up, and can adapt to most situations, whether it be defense, offense, or some mix of the two. Each hero employs special move-sets, modifiers, and feats, which are unlockable as you spend time playing. Feats vary between area-of-effect ranged attacks, heals, rallies, and others.

For multiplayer, there are five modes to fire up. Dominion is a 4v4 capture-and-hold dynamic, where two teams generate points depending on the zones they occupy. When one side’s points get to a certain amount, you’ll need to wipe out the four opposing heroes to win (each team can respawn indefinitely prior to that). Brawl is 2v2 slug-fest, where you and an ally must kill the other two heroes before they kill you. Duel is similar to Brawl, except it’s 1v1—expect quick and bloody affairs in this mode. Skirmish uses a time limit, and involves 4v4. Your team needs to rack up the most kills before the timer expires to come out on top. Elimination stacks four players against four others in a single arena, with the standing members of the surviving team crowned as victors. 

12 multiplayer maps will be available at launch, with four to six alternative styles for each map, totaling 60 variations. Ubisoft claims these will be expanded even further as free content update in the coming months. Maps change in appearance based off Faction War: a cross-platform (PC, PS4, Xbox One) persistent meta-game. Depending on who controls a map, it may have different times of day, seasons, foliage, and flora. For example, the Canyon map can appear pine-forested and warm, with clear water and sparse hills, or conversely, swampy, rainy, dark, and filled with jagged stone spires. On the other hand, it can also be wintry and chilled, with ice encroaching into the water, the barren tundra blanketed in snow, and lonely fires dotting the wilderness.

Faction War works like this: after every match you play—including those with AI bots—you’ll gain war assets related to how well you performed. You can then utilize the war assets on the over-world game map to either help take over a certain area, or defend your own land against encroaching forces. Territories will update frequently throughout each 10-week season. When a territory is updated, a faction will control it if it has the most war assets deployed there. The world map will then adjust to reflect the changes in all the battle fronts. After a season is complete, all players will get rewards based off the overall rank of their allied faction (Faction War then resets to default levels after a season closes).

For Honor supports keyboard and mouse as well as gamepads, and the combat involves locking onto an enemy and constantly changing your weapon posture—left, right, or upper—to counter and attack your opponent. You’ll defend yourself by matching your posture to the aggressor’s. If your melee weapon (or shield) is positioned to the right, and the enemy attacks you from that angle, you can block, parry, or even counter-attack, depending on your reflexes, hero, and choice of response. When hits do go through (and they inevitably will) some heroes can soak up more damage than others, acting as tanks. Other heroes favor dodging and darting around to avoid blocking. In 2v2 matches or higher, you’ll find that some heroes pair quite well together based off their offensive and defensive abilities.

The more you swing your weapon and block attacks, the more tired your hero will get, which limits their overall effectiveness. As a result, exhaustion is an ever-present theme. You’ll need to manage it by disengaging from fights periodically, as well as attacking in short, controlled bursts. Some heroes can mitigate this to a certain degree, but only for a while.

As your character gets clobbered and loses health, your revenge meter will slowly fill up. When it’s maxed out, you can enter rage mode for a short time, where you’re much more powerful than usual. This creates a type of come-back mechanic, allowing you to be deadly even when you’re close to death. Some heroes—such as the Viking Berserker—can use attacks rather than defense to get the revenge meter moving. When a hero’s health is totally emptied, you can perform an execution, finishing them off in gruesome fashion.

You can customise the appearance of your character by changing such items as helmets, chest plates, arm bracers, and your weapon, which is further broken down into its blade, hilt, and guard. Bits of gear are commonly looted and placed in your inventory after battles, but you can also spend in-game currency (steel) to purchase specific armor packs, weapon packs, or item packs. The way you outfit your hero is often more than just cosmetic. For example, a certain type of helmet might increase debuff resistance, but lower your exhaustion recovery. How much each stat is modified is usually determined by the equipment’s rarity—an uncommon item will be more potent and valuable than a common one. You also can upgrade existing equipment over time, provided you have the resources to do so.

The customization goes even deeper, too. You can change skin tone, gender, clothing patterns, shoulder engravings, symbols, overall outfits, head ornaments, and lots of others. Many of these have vibrant color wheels, allowing for some pretty interesting combinations. The more you level up and progress your hero, the more options you’ll have to tweak.

Ubisoft and NVIDIA worked together on For Honor, making the game an ideal experience for PC gamers. Because of that partnership, For Honor supports a long list of NVIDIA GameWorks technologies, including Surround, 4K, HBAO+, DSR, G-SYNC, SLI (up to 75% scaling), and more. By installing GeForce Experience, you’ll also be able to take advantage of Game Ready Drivers, GameStream, Share, Optimal Playable Settings (OPS), as well as NVIDIA Ansel—a great way to take 360 degree VR-viewable images and HD in-game photographs with gigapixel support. Your images can then be uploaded directly to Facebook, Google, or Imgur with a single mouse-click. For some examples of Ansel, you can check out a few 8K Super Resolution pics captured by Flickr user X-Nergal-X during For Honor’s beta, or the sample gallery of 360 degree images and Super Resolution images on GeForce.co.uk.

There’s a wealth of PC-exclusive video settings accessible through For Honor’s in-game menu, which can be tweaked to increase the visuals. Settings include texture filtering, anti-aliasing, geometric detail, texture quality, dynamic shadows, and environmental detail, to name just a few. There’s also a maximum VRAM bar at the top of the screen, which shows how much memory your GPU is currently utilizing. For a detailed walk-through of every PC-unique feature and NVIDIA effect in the game, and how to maximize their benefits, you’ll want to read over our exhaustive guide.

If you like what you hear and are ready to enter the battlefield, we recommend the GeForce GTX 1060 for 60 FPS gaming at 1920x1080, the GTX 1070 or GTX 1080 for 2560x1440, and speedy SLI configurations for 4K. Our For Honor recommended specifications article elaborates further on GPU gaming performance, and includes benchmarks and helpful graphs. For convenience, Ubisoft’s at-a-glance official system requirements are below.

For Honor Official Minimum System Requirements For 720p 30 FPS (Low Settings)

  • CPU: Intel Core i3-550
  • GPU:NVIDIA GeForce GTX 660/GTX 750 Ti/GTX 950 with 2GB VRAM or more
  • RAM: 4GB
  • OS: Windows 7, Windows 8.1, Windows 10 (64-bit only)

For Honor Official Recommended System Requirements For 1080p 60 FPS (High Settings)

  • CPU:Intel Core i5-2500K
  • GPU:NVIDIA GeForce GTX 680/GTX 760/GTX 970/GTX 1060 with 2GB VRAM or more
  • RAM: 8GB
  • OS:Windows 7, Windows 8.1, Windows 10 (64-bit only)

You can purchase For Honor on Uplay as the standard edition, deluxe edition (with extra content), and gold edition (which has the deluxe edition content and a DLC season pass). For more info on For Honor, the dev blog contains interviews with the game’s creators, and a lot of behind-the-scenes analysis. There are also some helpful battle tips on the game’s home page. For in-depth previews, take look over websites such as Rock, Paper, Shotgun, Games Radar, PC World, and others. Reviews should be out soon from most publications, so keep your eyes peeled for those as well.